GW lets Blizzard use Warhammer

I don't exactly know the details but its often repeated as GW's greatest mistake. People blame this decision for the decline of Warhammer Fantasy battle, the End Times, Age of Sigmar, and the popularity of 40k (that last part is certainlynot true, it was already popular well before this).
But what if everything went to plan.
The various games come out as planned. Warhammer: Orcs and Humans, Warhammer 2, and Warhammer 3.
There's also World of Warhammer which becomes the biggest mmo ever and GW makes a lot of money.
Blizzard also makes a 40k game (but it might also be like the first version of Starcraft which was shit apparently).
Maybe Kubrick survives and we get a Inquisition Wars movie as well.
What are the repercussions of GW and Blizzard working together?
 
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I don't exactly know the details but its often repeated as GW's greatest mistake. People blame this decision for the decline of Warhammer Fantasy battle, the End Times, Age of Sigmar, and the popularity of 40k (that last part is certainlynot true, it was already popular well before this).
But what if everything went to plan.
The various games come out as planned. Warhammer: Orcs and Humans, Warhammer 2, and Warhammer 3.
There's also World of Warhammer which becomes the biggest mmo ever and GW makes a lot of money.
Blizzard also makes a 40k game (but it might also be like the first version of Starcraft which was shit apparently).
Maybe Kubrick survives and we get a Inquisition Wars movie as well.
What are the repercussions of GW and Blizzard working together?

GW would have somewhat of a say on the games' development, so if Blizzard fucks up, they could revoke the license anyway; especially the Warhammer MMORPG, it would have to adhere to Warhammer canon, so there wouldn't be as many weird retcons as with World of Warcraft, something that might delay the IRL decline of said MMORPG - however, once Blizzard is acquired by Activision, and once Activision Blizzard begins to morph into the anti-consumer, sex-pest company it is now, Games Workshop might pull the plug, with the Warhammer MMORPG going offline at some point in the 2010s, after its peak but before its OTL decline.

As for who would be chosen by GW to make new Warhammer video games, there's plenty of IRL options to choose from, but it'd be funny if Larian or Owlcat were chosen - the latter did release a 40K CRPG recently, but the former authored the best D&D-associated game in decades, up to and including actual tabletop content; I doubt a Warhammer Fantasy or 40K game would have as much mass appeal as a D&D game, especially due to the lack of characters that might appeal to the fan fiction/rule 34 crowd (similarly to the Dragon Age franchise) but, it'd still be a fun idea. :D
 
Interesting idea, let's give it a try...


Warhammer: Orks and Empire

A well received and quite successful RTS developed by Blizzard, it takes place in the Warhammer universe and sees the Empire facing an Ork Waaagh in its borders.

The game takes the basic RTS formula of building up a base and mining resources to raise an army and adds a twist to it, instead of building a "barracks" and pumping out individual units players have to create "regiments", each regiment has several soldiers of a certain type (infantry, archers, cavalry, etc) and can be ordered around as a single unit. Regiments must rest in range of a town center to replenish their losses and can receive several upgrades (weapons, officers, musicians, banners, wizards, etc) or grow larger by visiting specific upgrade buildings.

Players also have to deal with a limit on the number of total regiments that depends on the number of town centers that they own and since each town center requires a steady inflow of resources, they must expand and find new sources of income in order to increase their armies.

Graphics and sound are quite nice for their time and overall the game is playable even today, sure, mission design relies more on scripted events and enemy numbers than clever AI, and the roster for both sides ends up being quite similar in practice despite the difference in looks, each with its versions of infantry, ranged troops, and etc, but it's all quite fun. And each side does get a few unique heroes, which can move as independent super-units or be attached to a regiment, to stop things from being completely the same for both.

The success of Orks and Empire opened the way for a long and fruitful line of Warhammer titles for Blizzard, and soon the next one would sail into players' computers...
 
Interesting idea, let's give it a try...


Warhammer: Orks and Empire

A well received and quite successful RTS developed by Blizzard, it takes place in the Warhammer universe and sees the Empire facing an Ork Waaagh in its borders.

The game takes the basic RTS formula of building up a base and mining resources to raise an army and adds a twist to it, instead of building a "barracks" and pumping out individual units players have to create "regiments", each regiment has several soldiers of a certain type (infantry, archers, cavalry, etc) and can be ordered around as a single unit. Regiments must rest in range of a town center to replenish their losses and can receive several upgrades (weapons, officers, musicians, banners, wizards, etc) or grow larger by visiting specific upgrade buildings.

Players also have to deal with a limit on the number of total regiments that depends on the number of town centers that they own and since each town center requires a steady inflow of resources, they must expand and find new sources of income in order to increase their armies.

Graphics and sound are quite nice for their time and overall the game is playable even today, sure, mission design relies more on scripted events and enemy numbers than clever AI, and the roster for both sides ends up being quite similar in practice despite the difference in looks, each with its versions of infantry, ranged troops, and etc, but it's all quite fun. And each side does get a few unique heroes, which can move as independent super-units or be attached to a regiment, to stop things from being completely the same for both.

The success of Orks and Empire opened the way for a long and fruitful line of Warhammer titles for Blizzard, and soon the next one would sail into players' computers...
That actually sounds really good. What about the sequels? I assume it's going to focus more on chaos because Realms of Chaos came out after Warcraft.
 
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